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Ogre was first released in 1977, as the first Metagaming Microgame by Steve Jackson. It is an asymmetric-forces hex-map wargame set in the late 21st century pitting one player's giant unmanned robot tank against the other player's headquarters defended by a mixture of armored units, ground effect vehicle (G.E.V.) hover tanks, infantry, and howitzers.
Ogre spawned a sequel, G.E.V., focusing on the G.E.V. hovertank and the other "standard" armor and infantry types. G.E.V. introduced somewhat more realistic map terrain rules than Ogre's "clear land and craters" system, as well as rules for overrun combat, spill fire, and cover. It also introduced a nuanced points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios.
(G.E.V. did not neglect or forget about Ogres; in fact, it put forth detailed rules governing Ogres in its more detailed game mechanics, and two new types of missile-oriented Ogres were introduced in this game.)
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