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Narnia

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Narnia is the fantasy world created by the English author C. S. Lewis as a location for his Chronicles of Narnia, a series of seven fantasy novels for children. In it, animals talk, mythical beasts abound and magic is rampant.

Table of contents

Geography

Narnia

The name "Narnia" refers to not only the Narnian world, but especially to the land of Narnia, which its creator, Aslan the great lion, filled with talking animals and mythical creatures. Narnia is a land of rolling hills rising into low mountains to the south, and is predominantly forested except for marshlands in the north. The country is bordered on the east by the Eastern Ocean, on the west by a great mountain range, on the north by the River Shribble, and on the south by a continental divide.

The economic heart of the country is the Great River of Narnia, which enters the country from the northwest on an east-southeasterly course to the Eastern Ocean. The seat of government is Cair Paravel, at the mouth of the Great River. Other communities along the river include (from east to west) Beruna, Beaversdam, and Chippingford.

Archenland

Archenland is a mountainous country to the south of Narnia. It is bordered on the north by a continental divide and on the south by the Winding Arrow River. The seat of government is the castle at Anvard, in the heart of the country.

Calormen

Calormen is an empire in the south of the world of Narnia. Most of the country has a semi-arid climate, and its most notable geographic features are a volcano known as the Flaming Mountain of Lagour, and the Great Desert. The Great Desert is in the northern part of the country, and the difficulty of crossing this desert prevented aggressive Calormene governments from invading Archenland and Narnia for centuries.

The cultural center of Calormen is the River of Calormen, which flows from west to east along the south side of the Great Desert. The capital city is Tashbaan, located on an island in the river's delta, and the river is bordered for much of its length by farmland and wealthy communities.

The city of Azim Balda, located at a crossroads in the heart of the country, is a major hub for travel and communications.

The Eastern Ocean

Numerous islands and archipelagoes dot the Eastern Ocean. Most notable among these are Galma, the Seven Isles, and the Lone Islands, all subjects of the Narnian crown, and Terebinthia, an independent island.

Other Lands

To the north of Narnia lies Ettinsmoor and the Wild Lands of the North, both inhabited by giants. Far to the north, the house of Harfang houses a community of giants that are apparently the remnant of a great city abandoned in ancient times.

The land west of Narnia is an uninhabited region of rugged mountains known as the Western Wild. The land of Telmar lies somewhere beyond this region, but its exact location was never documented.

The land of Bism is located in great caverns deep beneath the ground of Narnia.

Cosmology

General Characteristics

The world of Narnia is a flat world in a geocentric universe. Its sky is a dome that mortal creatures cannot penetrate.

Narnia's stars are flaming humanoid beings. Its constellations are the result of a mystical dance upon the sky, performed by the stars to announce the works of Aslan, Narnia's creator.

Its sun is a flaming disc that revolves around the world once daily. The sun has its own ecosystem, and is known to be inhabited by great white birds. The vegetation on the sun contains healing properties. For example, the extract of a certain fireflower found in the mountains can heal any wound or sickness, and a fire-berry that grows in its valleys, when eaten by a star, works to reverse the effects of age.

The Narnian ground is a living organism. The surface is dead soil in much the same way that an animal's outer layers of skin consist of dead cells, but at deeper levels the rocks themselves are alive, and in many cases edible.

Multiverse

The Narnian world is part of a multiverse of countless worlds including our own world and the world of Charn. These are connected by a meta-world or linking room known as the Wood Between the Worlds. Not much is known about this wood, but it appears to be an empty space occurring as a side effect of the multiverse's underlying structure. This space takes the form of a dense forest with pools of water. With an appropriate magical device, each pool becomes a portal to a different world.

Time

British visitors to Narnia observe that the passage of time while they are away is unpredictable. The tendency is for more time to pass in Narnia than in England, but this is not universally true.

To plot the intersections of the worlds' timelines requires curved lines in at least two dimensions. The distance between any two intersections will be different on each timeline, and there is no predictable relationship between them.

In some cases the intersections occur in different orders on each timeline. For example, an intersection occurs at the creation of Narnia and the year 1900, but on an earlier unknown date preindustrial pirates from the South Sea had already stumbled into Narnia's fifth century, one of the most confusing effects of the Narnian timeline

History

Creation of Narnia

The Creation of Narnia was witnessed by six creatures; Jadis, Empress of Charn, Digory Kirke, Polly Plummer, Andrew Ketterly, Frank, and Strawberry a cabhorse. This group was brought to the unmade world by Digory and Polly via Magic Rings and the Wood Between Worlds in an effort to remove Jadis from London. The whole group was brought due to the 'magnetic effect' the rings had of taking everyone who was touching someone that was touching a ring. At the Wood Between Worlds Digory and Polly picked a random pool and jumped in. The world they arrived in was completely dark, yet it felt alive. Jadis recognized that it was an unmade world.

The creation begun with a low music, described as a tone that seemed to come from the earth itself. This tone continued and was joined by hundreds of much higher voices. The appearance of the second group of voices coincided with the appearance of stars in the sky. It is later made clear that the stars themselves were singing. The first tone continued to grow louder until at a climax the sun rose revealing a valley with a river in it. The group also saw at this point a lion, Aslan, moving through the valley singing. As he sang trees and wildlife appeared in a pattern matching the song. For instance low notes made trees and high notes made flowers. Aslan continued to approach the group, which made them increasingly nervous. Jadis had a crossbar from a lamppost which she threw at Aslan and hit him in the head. Aslan didn't show any indication of having even felt the crossbar hitting him, and it fell to the ground where it promptly grew into a lamppost. Aslan later made it clear that the only reason the lamppost grew was because the world was so full of life at the the beginning.

Next, Aslan's song changed and the ground began to 'boil'. At various places animals came up in sets of two, and multiple sets of animals came up from the ground. After all the animals had come up from the ground they gathered in a circle around Aslan, who went around the circle and touched pairs of animals on the nose. All the animals he didn't touch wandered away into the forest. Next Aslan called all of Narnia to "awake" and be talking animals, etc. Strawberry had wandered into the circle with the other animals and was chosen to be a talking animal. At this point fauns and dwarves and Naiads and Dryads came from the forest and the river, all of whom gathered around Aslan.

To Be Written

  • Establishment of the House of Frank
  • King Gale and the Narnian Empire
  • The Long Winter
  • The Golden Age
  • The Lost Age
  • The Telmarine Occupation
  • Caspian
  • Prince Rilian's Enchantment and Rescue
  • Tirian and the End of Narnia

Human contact

There are seven documented events of contact between the world of men and the world of Narnia. Dates are taken from a timeline provided in the book Past Watchful Dragons by Walter Hooper.

  • In Narnian Year 460, as alluded to in Prince Caspian, six human pirates from the South Sea entered the land of Telmar through a magic cave. They remained in Telmar and their descendents formed the Telmarine civilization.
  • In The Lion, the Witch, and the Wardrobe, in Narnian Year 1000, four children, Peter, Susan, Edmund, and Lucy Pevensie, entered Narnia through a wardrobe Digory had built from the wood of a magical Narnian tree. Aslan returned to Narnia at the same time, defeated the foreign ruler Jadis, now known as the White Witch, and set up the four children as kings and queens. They ruled for fifteen years before returning to England.
  • In Prince Caspian, in Narnian Year 2303, the Pevensie children were summoned to Narnia by magic to help remove a usurper from the Narnian throne and establish the teenage Prince Caspian as king.
  • In The Silver Chair, in Narnian Year 2376, Aslan brought Eustace Scrubb and Jill Pole to Narnia, where they rescued a captive prince. Caspian briefly entered England in 1942 to help remove a corrupt school administrator.
  • In The Last Battle, in 1949, King Tirian of Narnia appeared to the friends of Narnia in England, and Aslan brought Eustace and Jill to Narnia in Narnian Year 2575 to assist Tirian at the end of his reign.


The Chronicles of Narnia
C. S. Lewis
Archenland | Calormen | Charn | Narnia | Wood between Worlds
Books Characters Places


External References

  • Peter, from the animated television show Family Guy, briefly visited Narnia when he plunged into the clothes dryer in pursuit of a lost sock. Upon landing, he was greeted by a small creature (probably based on Mr. Tumnus) who said, "Welcome to Narnia!" and ran quickly away with his sock.
  • An alien race in a video game called "Independence War" are called "Narnia."



ja:ナルニア国

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