From TheBestLinks.com
Controls
- Left Trigger
- Cycle Weapon Groups
- Right Trigger
- Fire
- Left Analog Stick
- Move
- Left Analog Stick (depressed)
- Jump Jets (if available)
- Right Analog Stick
- Rotate torso
- Right Analog Stick (depressed)
- Defensive weapon
- Directional Pad
- No use
- Start Button
- Pause
- Back Button
- Back
- White Button
- Scoreboard (multi player only)
- Black Button
- Global/Team Chat (multi player only)
- A Button (Green)
- Fire
- Y Button (Yellow)
- Select Ballistic Weapon Group
- X Button (Blue)
- Select Energy Weapon Group
- B Button (Red)
- Select Missile Weapon Group
Modes Of Play
Campaign Mode
This is the story driven part of the game, here you complete the games missions as well as work on your skill for the online battles.
Xbox Live
Xbox Live is a high-speed internet gaming community where you can create a permanent gamer identity, set up a Friends List to see who’s online and invite them to play, and talk to them in real time. To determine if Xbox Live is available in your region, go to http://www.xbox.com/live/.
Before you can play MechAssault online, you need to connect your Xbox console to a direct or shared broadband connection and sign up for the Xbox Live service. For details, see the Xbox Live Quick Start card included with MechAssault, or go to http://www.xbox.com/live/. If you
need more help, call 1-800-4MY-XBOX.
Starting Gameplay
- On the Multiplayer screen, select Xbox Live.
- In the Select Profile screen press A (green button) to choose your Xbox Live account or select <Create Account> if you don’t have one already. Selecting <Create Account> takes you to the Xbox Dashboard where you can create an Xbox Live account. For information about creating your account, see the Xbox Live Quick Start card included with MechAssault.
- Press A (green button) to select your Xbox Live account, and then enter the pass code you created when you signed up. Two players can play online from a single Xbox console. If the second player doesn’t have an Xbox Live account, they are considered a Guest.
- Press the Start button to display the Confirmation screen and press A (green button) to sign in to Xbox Live.
The Xbox Live Lobby
The Xbox Live Lobby presents several options for online play.
- Quick Match
- Get right into the action and fi nd an online session of MechAssault.
- Optimatch
- Find an online session of MechAssault that matches specific criteria.
- Host Game
- Create and host an online session of MechAssault for other players to join.
- Friends
- View your personalized list of Friends with whom you like to do battle. Use the Friends List to check the online status of Friends and invite Friends to play.
- Stats
- Take a look at how you’re doing, as well as how your friends or enemies are doing against you.
- Download Content
- Download the latest MechAssault content to your Xbox console. This may include new ’Mechs and weapons, as well as additional multiplayer game types and maps.
Quickmatch
The fastest way to find an online session of MechAssault, Quick Match allows you to search for a session quickly, specifying minimal criteria.
To play a Quick Match session of MechAssault
- Select Quick Match in the Xbox Live Lobby.
- Use the D-pad to scroll through game types and press A to select one.
- On the Staging screen, scroll with the D-pad to choose your ’Mech type and color. Each player must press X when ready. Press X again to change your selection. You can also change the voice masking if you have the voice communicator connected.
- The host presses A to begin the game and wreak havoc.
Optimatch
For players who want to join a specific type of online session of MechAssault hosted by another player, OptiMatch allows you to specify the criteria for the session you want to join.
To play an OptiMatch session of MechAssault
- Select OptiMatch in the Xbox Live Lobby.
- Select the specifi c parameters for your game, and then press A. The OptiMatch screen displays the closest matches for the criteria you selected.
- Select the session you want to join and then press A. You can also use the Black button to change your filter options and search again.
- After entering a game, scroll with the D-pad to choose your ’Mech type and color on the staging screen. Each player must press X when ready. Press X again to change your selection. You can also change the voice masking if you have the voice communicator connected.
- The host presses A to begin the game and cause mayhem.
Host Game
This option allows you to create and host an online session of MechAssault. Once you define all the characteristics of a game, you can even invite other players from your Friends List or leave slots open for any online player to join the battle.
To create a session of MechAssault
- Select Host Game from the Xbox Live Lobby.
- On the New Game screen from the Xbox Live Lobby, define the characteristics of the game you want to play.
- Press to A confirm the game options you selected and continue to the Staging screen.
The Staging Screen
The Staging screen is where the players in a session can hang out between games and see the status of other players in the session such as what ’Mechs they’re using. It is also where each player chooses ’Mech and voice communicator options.
Starting A Game
Once everything is set on the Staging screen, the host presses A to launch the game. At the end of a game, you’re returned to the Xbox Live Lobby.
Friends List
Your Friends List can contain up to 100 other gamers whom you’ve designated as Friends. Not only does the list make it possible for you to send invitations or be invited to a game with your Friends, it lets you check on your Friends as well. You can see if they are signed on, currently playing, and more.
To Add A Player To Your Friends List
- In the Xbox Live Lobby, select Friends and then press A. You can also select Friend from the Staging screen to display the Friends List.
- Use the D-pad to move to the Players List.
- Select a name from the Players List and press A. The Player is added to the Friends List with a Pending Invite icon until they accept or decline the invitation.
Note: You can also add Friends to your Friends List by entering their gamertags in your Xbox Dashboard Online options, which can be accessed by ejecting your MechAssault disc.
Players List
The Players List displays all active players and up to 10 of the most recent players you’ve battled with or against. The following scenarios illustrate just some of the handy uses for
the Players List:
- Let’s say you want to file a complaint with Xbox Live about a foul-mouthed mercenary who shouted insults at you during a recent online session. Or let’s say you want to file a compliment with Xbox Live about a MechWarrior whose skills astounded you just a few games ago. Locate the player in the Players List and let your thoughts be known!
- What if you play a game against a player who is not on your Friends List, and you enjoyed the battle immensely, and thought the player to be the epitome of what you seek in an opponent. Simply find the player in the Players List and send the player a Friend Request! You can also use the Players List to see if anyone has sent a Friend Request to you.
Xbox Live Player Options
The Friends/Players dialog box allows you to perform such actions as removing a friend from your Friends List, sending a Friend Request to a new player, and sending feedback on a
player to Xbox Live. You can access the Friends/Players dialog box by selecting
Friends from the Xbox Live Lobby, or from the MechAssault Staging screen by pressing Y.
Grinder (Local Xbox only)
See how long you can survive as more and more 'Mechs are spawned into the battle. Play on your own or team up with a friend.
Starting Gameplay
- Select Multiplayer on the Main Interface.
- Select Local Xbox on the Multiplayer Screen.
- Each player must press A (green button) to activate a player profile in the Select Profile screen. Press Start after each player selects a profile.
- On the New Game screen, use the D-Pad to select Grinder and the map you wish to play on. Press A (green button) to confirm your game options.
- Scroll with the D-Pad to choose your 'Mech type and color on the Staging Screen. Each player must press X (blue button) when ready. Press X again to change your selection.
- Press A (green button) to launch the game.
Maps Available
- Colloseum
- Hell's Kitchen (download required)
- River City
- Stone Cold (donwload required)
Destruction
Choose your ’Mech and fight to the death! The player or team with the most kills wins. Play for yourself or in teams.
Starting Gameplay
- Select Multiplayer on the Main Interface.
- Select Local Xbox on the Multiplayer Screen.
- Each player must press A (green button) to activate a player profile in the Select Profile screen. Press Start after each player selects a profile.
- On the New Game screen, use the D-Pad to select Destruction and the map you wish to play on. Press A (green button) to confirm your game options.
- Scroll with the D-Pad to choose your 'Mech type and color on the Staging Screen. Each player must press X (blue button) when ready. Press X again to change your selection.
- Press A (green button) to launch the game.
Maps Available
- Colloseum
- Frosty
- Hell's Kitchen (download required)
- Icepack
- The Junkyard
- Number 51
- River City
- Stone Cold (donwload required)
Last Man Standing
This is a free-for-all with no respawning. Once you’re dead, you’re dead. Play for yourself or in teams.
Starting Gameplay
- Select Multiplayer on the Main Interface.
- Select Local Xbox on the Multiplayer Screen.
- Each player must press A (green button) to activate a player profile in the Select Profile screen. Press Start after each player selects a profile.
- On the New Game screen, use the D-Pad to select Last Man Standing and the map you wish to play on. Press A (green button) to confirm your game options.
- Scroll with the D-Pad to choose your 'Mech type and color on the Staging Screen. Each player must press X (blue button) when ready. Press X again to change your selection.
- Press A (green button) to launch the game.
Maps Available
- Colloseum
- Frosty
- Hell's Kitchen (download required)
- Icepack
- The Junkyard
- Number 51
- River City
- Stone Cold (donwload required)
Not It!
This is a free-for-all game in which one player is “it.” Points are awarded for killing “it” but once you do, the tables are turned and now you’re “it”!
Starting Gameplay
- Select Multiplayer on the Main Interface.
- Select Local Xbox on the Multiplayer Screen.
- Each player must press A (green button) to activate a player profile in the Select Profile screen. Press Start after each player selects a profile.
- On the New Game screen, use the D-Pad to select Not It! and the map you wish to play on. Press A (green button) to confirm your game options.
- Scroll with the D-Pad to choose your 'Mech type and color on the Staging Screen. Each player must press X (blue button) when ready. Press X again to change your selection.
- Press A (green button) to launch the game.
Maps Available
- Colloseum
- Frosty
- Hell's Kitchen (download required)
- Icepack
- The Junkyard
- Number 51
- River City
- Stone Cold (donwload required)
Quantum Redshift
Quantum Redshift is playable as a demo in Mech Assault. It's a futuristic racing game where you can win through sheer speed or just through killing your opponents. You get your choice of 3 different levels of difficulty, two racers, and one circuit.
Starting Gameplay
- Select Options on the Main Interface.
- Select Game Demos on the Options Screen.
- Select Quantom Redshift from the Game Demos screen.
Weapons
Most of the ’Mechs are outfitted with offensive and defensive weapons systems, and many of them feature jump jets.
In the bottom right is the status meter. The blue meter on the left shows how much jump energy you have, the purple one below that is defensive energy, which must be full to use. On the right is a red meter, which must be full to fire your current weapon. In the center it displays the type and number of weapon you have selected. The three thin bars under the weapon icon tell the power of that weapon. One is the weapon you started with, two is after you pick up one salvage of that weapon type, and three bars is when your weapon is the most powerful, after you picked up two salvages.
Offensive Weapons
Energy Weapons
- Pulse Laser
- The pulse laser is rapid-fire and particularly useful against vehicles. It is possible to fire off a new burst every fraction of a second. Accuracy depends on how well you can track the target.
- Laser
- This is the standard beam laser. It fires a single long beam of energy with a tracking ability that continues to do damage even if the target moves.
- PPC
- The Particle Projection Cannon (PPC) is a ball of energy with a trail effect and slight seeking capability. Charge the PPC by pulling and holding the Right trigger until fully charged, and then releasing the trigger to unleash the bolt of energy.
Ballistic Weapons
- Machine Gun
- The machine gun is your rapid-fire, shortrange weapon of choice for ballistics. It is very accurate at close range. Damage is light to heavy, depending on range. No heat is generated by this weapon.
- Autocannon
- The autocannon is a high-velocity, direct-fire ballistic weapon. Potential damage impact is moderate to heavy, depending on range. Heat generation is moderate. The rate of fire is fairly slow, and accuracy is moderate.
- Gauss Rifle
- The Gauss rifle uses a series of magnets to propel a very heavy metal projectile at high velocity over a great distance. Impact is moderate to very heavy. The Gauss rifle has the potential to knock another ’Mech off its feet. The rate of fire is very slow, but it is accurate
to a great distance. It generates very little heat.
Missile Weapons
You achieve target lock by holding the targeting reticle over an enemy for a few seconds. When you see the reticle change to the red crosshairs, you’ve achieved target lock. Target lock is lost if the reticle is moved off the target for more than a few seconds.
- Crossbow
- Crossbows are short-range missiles that feature heat-seeking but limited turn and splash capability. Note that seeking is only possible once target lock has been achieved.
- Hammer
- Hammer missiles are medium range, medium speed, and dumb-fire (no seeking capability). They have a heavy impact on the target and a large splash radius. There are never more than two included on a single ’Mech because of ordnance load-out considerations.
- Javelin
- Javelin missiles are high impact and long range. After launching, they begin to accelerate toward and seek the target if target lock is achieved. There are never more than four included on a ’Mech. Splash damage is moderate.
Defensive And Special Weapons
Jump Jets
With jump jets you can launch your ’Mech into the air as a defensive tactic in order to avoid missiles and other incoming hits on your ’Mech. You can also use jump jets as an offensive
tactic to fi re beyond objects that obstruct your view. They’ll also help you move to strategic positions in an environment that you might not have gotten to otherwise. To use jump jets,
click and hold the Left thumbstick button for as long as jump jet fuel remains.
Null Signature
Null signature masks you from enemy radar when you click the Right thumbstick button and for as long as you have power remaining. As you build up heat or use your weapons, the ’Mech becomes increasingly visible.
Target Jamming
Target jamming enables you to jam enemy radar within a given range when you click the Right thumbstick button. It also causes enemies to lose target lock-on.
Chaff
Chaff attracts all missiles launched at your ’Mech for a limited period of time. Click the Right thumbstick button to deploy it. Be aware that limited power makes chaff unusable.
Salvage
MechWarrior, in addition to the stock weaponry you’re provided with, you can salvage weapons and armor during missions. Find salvage by destroying certain buildings, enemy vehicles, or even ’Mechs.
Each weapon salvage you perform increases the level for that particular weapon. There are three levels, and with each additional level the weapon’s fi repower increases until the weapons of that particular level are depleted. The basic level 1 weapons always provide unlimited ammunition, but not as much firepower. A selected weapon’s power level is indicated in the HUD’s Weapons Display.
Armor
Armor salvage increases your health in a mission. Each time you salvage armor, a green shield with a white cross appears momentarily on the HUD.
Missiles
Missile salvage increases the number of missiles you fire at one time, shortens the recharge rate, and increases the damage.
Energy
Energy salvage increases the power of your energy weapon, shortens the recharge rate, and increases the impact on the enemy.
Ballistic
Ballistic salvage increases the number of rounds you can fire in a short amount of time and increases the damage inflicted on the enemy.
The 'Mechs
Uller
| Class: | Light BattleMech
|
| Tonnage: | 30
|
| Speed: | 40 mph
|
| Offensive Weapons: | Pulse Laser, Crossbow missiles
|
| Defensive/Special: | Jump jets, Chaff
|
|
|
| Description
|
| The Uller is extremely versatile and touts a potent arsenal of weapons that provide striking power at all ranges. It is fast, very well armored, and makes a great reconnaissance ’Mech.
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| Usage
|
| Against | Method
|
| Light 'Mechs | Try to keep your distance and use the missiles. Drop Chaffs if they try to launch a counter missile strike.
|
| Medium 'Mechs | Try to back off and use missiles. If they have a PPC gun then you'll want to run in close and blast them with your pulse lasers.
|
| Heavy 'Mechs | Run in quickly and blast them with your pulse lasers. If you try to fight a distance fight with missiles, they will knock the snot out of you, as most heavy Mechs have some devastating distance shots.
|
|
|
| Variations | Weapons
|
| Kit Fox | Pulse laser and hammer missiles
|
Owens
| Class: | Light BattleMech
|
| Tonnage: | 35
|
| Speed: | 45 mph
|
| Offensive Weapons: | Machine Gun, Crossbow Missiles
|
| Defensive/Special: | Target Jamming
|
|
|
| Description
|
| The Owens has become a staple for front-line regiments. It’s lightly armed, but fast, and can carry all Inner Sphere electronic components. It rarely engages an enemy directly but uses its superior electronics and LRMs to provide support for heavier ’Mechs.
|
|
|
| Usage
|
| Against | Method
|
| Light 'Mechs | Use the target jamming and run in and blast them with crossbow missiles and machine gun. Fire until you overheat or you jamming wears out.
|
| Medium 'Mechs | Use the speed of this Mech to dodge any tracking weapons they may have, and try to stay at close range and blast them with your missiles.
|
| Heavy 'Mechs | Use your speed, you'll need to constantly stay moving or you're screwed. Use the target jamming to hit them with some missiles and avoid theirs. Just try to stay in close and blast them with the machine gun and you should be all right.
|
|
|
| Variations | Weapons
|
| Hackman | Crossbow Missiles, Gauss Rifle, Null signature
|
Cougar
| Class: | Light BattleMech
|
| Tonnage: | 35
|
| Speed: | 40 mph
|
| Offensive Weapons: | Pulse Laser, Autocannon, Javelin Missiles
|
| Defensive/Special: | Jump Jets
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|
|
| Description
|
| Ton for ton, the Cougar is probably the best ’Mech out there. With its low profile and high speed, it’s very hard to hit and has a powerful weapons package for its size.
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|
|
| Usage
|
| Against | Method
|
| Light 'Mechs | This Mech is clearly the best light Mech in the game, as long as you keep your distance, your javelin missiles should take out any light Mech.
|
| Medium 'Mechs | Use the speed of this Mech to keep your distance and launch javelin missiles. Try your best to dodge anything with tracking that comes at you with your jump jets.
|
| Heavy 'Mechs | You won't win a distance battle against a heavy Mech, unless you are really good at dodging tracker shots. Just run in and blast him with your pulse laser, if you stay close, they'll be forced into using their short-range weapons, which on most heavy Mechs aren't very good.
|
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|
| Variations | Weapons
|
| Puma | PPC, Machine Gun, and Crossbow Missiles
|
Uziel
| Class: | Medium BattleMech
|
| Tonnage: | 50
|
| Speed: | 35 mph
|
| Offensive Weapons: | PPC, Machine Gun, Crossbow Missiles
|
| Defensive/Special: | Jump Jets, AMS
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|
|
| Description
|
| The Uziel combines maneuverability with fi repower and decent armor; it is a good performer in any role. With its speed and jump jets, it’s ideal for hit-and-hide tactics.
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|
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| Usage
|
| Against | Method
|
| Light 'Mechs | While the PPC is a tracking weapon, you'll have a hard time hitting most fast Mechs with it. Try to use it if he's charging at you in a straight line. Otherwise stick to your crossbow missiles, and if they get really close switch to the machine gun.
|
| Medium 'Mechs | Most medium Mechs will be easier to hit with the PPC, so try to use that. You'll want to keep moving as you're not constantly firing, giving them the chance to just sit there and shoot things at you.
|
| Heavy 'Mechs | Most Heavy Mechs are sitting ducks against your PPC, but they have them, and more powerful weapons, so unless you think you can dodge them, your best bet is to run in close with the crossbow missiles and the Machine gun.
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|
|
| Variations | Weapons
|
| Beliel | Pulse Laser, Gauss Rifle, and Crossbow Missiles
|
Vulture
| Class: | Medium BattleMech
|
| Tonnage: | 60
|
| Speed: | 30 mph
|
| Offensive Weapons: | Laser, Machine Gun, Javelin Missiles
|
| Defensive/Special: | Chaff
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|
| Description
|
| The Vulture is aptly named for its hunched shoulders, protruding head, and bird-like legs. Its lower-torso Omni slot add to its versatility, and its huge twin missile racks can carry more missiles than any other ’Mech. It is very good in a fi re support role.
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| Usage
|
| Against | Method
|
| Light 'Mechs | Use the javelin missiles from a distance to put small Mechs
to shame. If they get close, use the machine gun on them, or the laser.
|
| Medium 'Mechs | Try to stay at a distance against Mechs with light weapons and launch the missiles. If they have a PPC gun or two, try to stay close and attack with the laser or machine gun.
|
| Heavy 'Mechs | Keep close against most assault Mechs. Unless you're up against the atlas, you're not going to want to stay at a distance. Try to hit them as many times as you can, then run off and use missiles when they are over-heated, then as they cool down, run back in with the machine guns.
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|
| Variations | Weapons
|
| Mad Dog | Pulse Laser, Autocannon, Crossbow Missiles
|
Catapult
| Class: | Medium BattleMech
|
| Tonnage: | 65
|
| Speed: | 25 mph
|
| Offensive Weapons: | Pulse laser, Javelin missiles
|
| Defensive/Special: | Jump jets, Target Jamming
|
|
|
| Description
|
| Slow but extremely rugged, the Catapult is best used as a standoff threat where it can use its long-range missile racks. It is designed for second-line defense but with strong offensive capabilities.
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|
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| Usage
|
| Against | Method
|
| Light 'Mechs | Against light Mechs, your going to have to stay far away, as they like to run in and blast you with light weapons. So keep using the jump jets and the Javelin missiles.
|
| Medium 'Mechs | Try to stay at a distance, some medium Mechs will try to come in like light Mechs, just jump jet back to avoid them. Javelin missiles should be fired at a constant rate.
|
| Heavy 'Mechs | This Mech isn't well suited against assault Mechs. Just keep the distance between the Mechs, as the assault Mechs aren't known for their speed. As long as you keep firing your missiles, you may have a chance.
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|
| Variations | Weapons
|
| Bowman | Laser, Mechine gun, and warhammer missile
|
Thor
| Class: | Medium BattleMech
|
| Tonnage: | 70
|
| Speed: | 30 mph
|
| Offensive Weapons: | Laser, Machine Gun, and Crossbow missiles
|
| Defensive/Special: | Jump jets, Target Jamming
|
|
|
| Description
|
| The Thor offers mobility and short- to medium-range capability. It successfully blends fi repower and maneuverability, and it can dish out a lot of damage in any terrain.
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|
|
| Usage
|
| Against | Method
|
| Light 'Mechs | Use the crossbow missiles against light Mechs. You can also try to run in and blast them with the laser or machine gun.
|
| Medium 'Mechs | Try to run in close, most medium Mechs have decent weapons to waste you with from a far, use the machine gun and the laser.
|
| Heavy 'Mechs | You have to be good at dodging if you hope to go a round with an assault Mech. Try to run in with your lasers, it's also best to use guerilla tactics with this Mech.
|
|
|
| Variations | Weapons
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| Summoner | Pulse laser, autocannon, and warhammer missile
|
Mad Cat
| Class: | Assault BattleMech
|
| Tonnage: | 100
|
| Speed: | 20 mph
|
| Offensive Weapons: | PPC, Machine Gun, Javelin Missiles
|
| Defensive/Special: | Target Jamming
|
|
|
| Description
|
| The Mad Cat was the fi rst to appear in the Inner Sphere. It also has been the most used. It offers an array of weapons but is particularly lethal with its missile packs.
|
|
|
| Usage
|
| Against | Method
|
| Light 'Mechs | Use the PPC cannons when they are far off, as they get closer switch to missiles, then finally the machine gun when they are right up next to you.
|
| Medium 'Mechs | Keep your distance and fire the PPC guns and missiles at them. If they try to get close, blast them with the machine guns.
|
| Heavy 'Mechs | Keep your distance, and fire PPC until you overheat, then fire the PPC some more. If the other Mech comes close, back up, this Mech is not meant for close combat.
|
|
|
| Variations | Weapons
|
| Timber Wolf | Pulse laser, Gauss rifle, crossbow missile
|
Atlas
| Class: | Assault BattleMech
|
| Tonnage: | 100
|
| Speed: | 20 mph
|
| Offensive Weapons: | Pulse laser, Autocannon, Javelin Missiles
|
| Defensive/Special: | AMS
|
|
|
| Description
|
| The sight of an Atlas still makes even the most experienced MechWarrior break out in hives. The head, torso, and weaponry create a perfect combination of function and fear factor. It is built to inflict a lot of damage on its enemies.
|
|
|
| Usage
|
| Against | Method
|
| Light 'Mechs | Use the Javelin missiles if they stay far away, but if they get close use the quad pulse lasers. They shouldn't be a problem.
|
| Medium 'Mechs | Use the javelin missiles from a safe distance to be sure that the enemy Mech doesn't do much if any damage to you.
|
| Heavy 'Mechs | You can either stay at a distance and launch missiles or you can run in and blast them with the pulse lasers. It all depends on the enemies weapons, if they have something better then missiles such as dual PPCs you're probably best suited to stay in close.
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|
|
| Variations | Weapons
|
| Prometheus | Laser, Gauss Rifle, Hammer missile
|
Walkthrough
Going Down Hard
The first mission, and quite an easy one at that. You basically have to destroy a bunch of infantry and take a base.
Objectives
- Level Salvage Base
- Stop Convoy
- Level Infantry Base
'Mechs
Verify the condition of your Mech and secure the area
First you are going to want to use your jump jets to cross the river; you can also walk across if you want to. You're going to encounter some infantry but they won't be able to do anything, pick any weapon and blast them with the right trigger, or simply run over them. As you keep going a big cliff will be in your path use your jump jets (Left flight stick depressed) to hop over this. Move forwards and discover a small outpost.
Destroy all structures at the small base
This is pretty simple, as soon as you see the buildings start shooting at them,
and don't forget to collect the salvage. After destroying the base, move
towards the cliff, run over some more infantry and you'll have your second
objective.
Destroy the Convoy
Use your javelin missiles or upgraded lasers if you have good aim to fire at the tanks guarding the supply trucks. Try to stay on the cliff, as you'll take less damage that way. When you've cleared out all the tanks or they're out of sight, hop down and chase after the supply truck with lasers. Lots of salvage to be had here also. After you destroy the convoy you'll be right in your next objective.
Destroy the Infantry base and its support tunnel
The first thing you'll want to focus on is the Turrets, you can stay out of their range and launch missiles at them, or you can run in and shoot them. You won't take any damage firing from a distance so that is what's best. There is two on the support tunnel and two or three on the actual infantry base, and you'll also encounter a few more tanks. Now, blow up everything in the support tunnels walls, make sure you pick up any salvage left behind.
Now as you go to enter the Infantry base, power armor suits will come at you, these are like infantry, with the strength of a Mech.
Stand at the gates, and launch missiles at them, if you go inside the gates, they can hide behind buildings, you can also hide behind buildings, but with their inaccuracy and lack of distance, you can easily blast them with tracking missiles in the open. If you need health there
is two buildings in the close right hand side of the base, it's not the first building, but the two small ones, one of them contains a health pickup.
After you knock out the power armor, take out the largest building in the back
of the base, it's the HQ building.
Suffer the Silence
Here you have to take down a comm. center and its defenders.
Objectives
- Destroy Communication Tower
- Destroy Defending Forces
Mechs
Defeat any and all forces supporting and defending the communications array
Move forward and you'll encounter two tanks. Destroy them. Infantry are ahead, simply step on them. At the bridge, use your missile to take out the tanks on the opposite shore, and use machine guns or laser to kill the infantry. Do not step on the bridge because it can be destroyed. When the tanks are destroyed, cross the water to the other shore and destroy the remaining infantry and any tanks if necessary, and then destroy the supply tunnel to the left. Collect any salvage, move forward and you will be attacked by some power armor and infantry. You can use your new PPCs, although I recommend just using missiles. Going further down the road, destroy the tank and turret. Look to your left to find another turret, and destroy any military forces in this outpost. There is health savage in one of the buildings if you need it. Hover east across the water and land on the dock. Move onto the field and destroy the turrets and the tanks moving out of the base to the north. Go towards the yellow arrow on your radar and you will encounter one Mech, an Owens.
Before you go into the fight against the Owens, there is two health pick ups (one's in a building across from the one that's in the open) in the base before the comm base. Pick up one if you need it. When the battle starts go back to the previous base and fire missiles. As he gets close back up into the base and keep firing missiles. If he gets close, use the pulse lasers on him. Make sure you stay close to the health so you can pick it up if you need it.
If you are using a Cougar, use mainly missiles to fire at him. Fire a bit at the Owens, then fly into the northern base and destroy the buildings for salvage. With more health and upgraded weapons, this battle becomes a lot easier.
Enter the southern base and destroy the infantry inside. Go towards the hill with the communications array and destroy the turrets and it. Health is everywhere in this base so there shouldn't be a problem.
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