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Terran unit and building statistics

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(Redirected from Ghost (StarCraft))

This is a table of statistics of units and buildings of the fictional StarCraft race Terran.

Table of contents

Units

Ground infantry units

Space Construction Vehicle

SCV stands for Space Construction Vehicle.

  • Race: Terran
  • Hit Points: 60
  • Size: Small
  • Supply: 1
  • Cost: 50 minerals
  • Build Time: 20
  • Trained at: Command Center
  • Requires: Command Center
  • Ground Attack: 5
  • Air Attack: None
  • Range: 1
  • Sight: 7
  • Armor: 0 (Upgrade to +3 with Infantry Armor)
  • Dropship Carries: 8 SCVs
  • Production Hot key: S

SCVs can construct Terran buildings. SCVs can repair Terran buildings and mechanical units. SCVs can mine resources (minerals and Vespene gas).

Marine

The marine also goes by the name Armored Infantry Trooper.

  • Race: Terran
  • Hit Points: 40
  • Size: Small
  • Supply: 1
  • Cost: 50 minerals
  • Build Time: 24
  • Trained at: Barracks
  • Requires: Barracks
  • Ground Attack: 6 (Upgrade to +3 with Infantry Weapons)
  • Air Attack: 6 (Upgrade to +3 with Infantry Weapons)
  • Range: 4 (Upgrade to +1 U-238 Shells)
  • Sight: 7
  • Armor: 0 (Upgrade to +3 with Infantry Armor)
  • Dropship Carries: 8 Marines
  • Production Hot key: M

Marines can use Stim packs.

Firebat

Also called Firebat Armored Assault Trooper .

  • Race: Terran
  • Hit Points: 50
  • Size: Small
  • Supply: 1
  • Cost: 50 minerals 25 Vespene gas
  • Build Time: 24
  • Trained at: Barracks
  • Requires: Barracks, Academy
  • Ground Attack: 16cs (Upgrade to +6 with Infantry Weapons)
  • Air Attack: None
  • Range: 2
  • Sight: 7
  • Armor: 1 (Upgrade to +3 with Infantry Armor)
  • Dropship Carries: 8 Firebats
  • Production Hot key: F

Firebats can make use of Stim packs.

Ghost

The Ghost Espionage/Counter Intelligence Agent

  • Race: Terran
  • Hit Points: 45
  • Size: Small
  • Supply: 1
  • Cost: 25 minerals 75 Vespene gas
  • Build Time: 50
  • Trained at: Barracks
  • Requires: Barracks, Academy, Science Facility and Covert Ops add-on
  • Energy: 200 (Upgrade to 250)
  • Ground Attack: 10c (Upgrade to +3 with Infantry Weapons)
  • Air Attack: 10c (Upgrade to +3 with Infantry Weapons)
  • Range: 7
  • Sight: 9 (Upgrade to +2 with Ocular Implants)
  • Armor: 0 (Upgrade to +3 with Infantry Armor)
  • Dropship Carries: 8 Ghosts
  • Production Hot key: G

Ghosts can launch nuclear missiles. Ghosts can Lockdown mechanical units. Ghosts can cloak.

Medic

Combat Physician or Medic

  • Race: Terran
  • Hit Points: 60
  • Size: Small
  • Supply: 1
  • Cost: 50 minerals 25 Vespene gas
  • Build Time: 30
  • Trained at: Barracks
  • Requires: Academy
  • Energy: 200 (Upgrade to 250 with Caduceus Reactor)
  • Ground Attack: None
  • Air Attack: None
  • Range: None
  • Sight: 9
  • Armor: 1 (Upgrade to +3 with Infantry Armor)
  • Dropship Carries: 8 Medics
  • Production Hot key: C

The Medic can heal some other units. S/he can use Restoration to remove harmful effects. The Medic can use Optic Flares.

Ground mechanical units

Vulture

The Vulture Hover Cycle

  • Race: Terran
  • Hit Points: 80
  • Size: Medium
  • Supply: 2
  • Cost: 75 minerals
  • Build Time: 30
  • Trained at: Factory
  • Requires: Factory
  • Ground Attack: 20c (Upgrade to +6 with Vehicle Weapons)
  • Air Attack: None
  • Range: 5
  • Sight: 8
  • Armor: 0 (Upgrade to +3 with Vehicle Armor)
  • Dropship Carries: 4 Vultures
  • Production Hot key: V

Ion Thrusters will increase vulture speed. Vultures can lay spider mines.

Siege Tank

The Arclite Siege Tank

  • Race: Terran
  • Hit Points: 150
  • Size: Large
  • Supply: 2
  • Cost: 150 minerals 100 Vespene gas
  • Build Time: 50
  • Trained at: Factory
  • Requires: Factory, Machine Shop
  • Ground Attack in Tank Mode: 30e (Upgrade to +9 with Vehicle Weapons)
  • Ground Attack in Siege Tank Mode: 70e (Upgrade to +15 Vehicle Weapons)
  • Air Attack: None
  • Range: 6/12
  • Sight: 10
  • Armor: 1 (Upgrade to +3 with Vehicle Plating)
  • Dropship Carries: 2 Tanks
  • Production Hot key: T

In Siege Mode, tanks cannot move.

Goliath

The Goliath Combat Walker

  • Race: Terran
  • Size: Large
  • Supply: 2
  • Cost: 100 minerals 50
  • Build Time: 30
  • Trained at: Factory
  • Requires: Factory, Armory
  • Hit Points: 125
  • Ground Attack: 12 (Upgrade to +3 with Vehicle Weapons)
  • Air Attack: 20e (Upgrade to +12 with Vehicle Weapons)
  • Range: 5 (Upgrade to +3 with Charon Boosters for air attacks (Brood War only))
  • Sight: 8
  • Armor: 1 (Upgrade to +3 with Vehicle Plating)
  • Dropship Carries: 4 Goliaths
  • Production Hot key: G

Air units

Wraith

The Wraith Figher

  • Race: Terran
  • Hit Points: 120
  • Size: Large
  • Supply: 2
  • Cost: 150 minerals 100 Vespene gas
  • Build Time: 60
  • Trained at: Starport
  • Requires: Starport
  • Energy: 200 (Upgrade to 250 with Apollo Reactor)
  • Ground Attack: 8 (Upgrade to +3 with Ship Weapons)
  • Air Attack: 20e (Upgrade to +6 with Ship Weapons)
  • Range: 5
  • Sight: 7
  • Armor: 0 (Upgrade to +3 with Ship Plating)
  • Production Hot key: W

Wraiths can cloak.

Valkyrie

The Valkyrie Missile Frigate or Valkyrie

  • Race: Terran
  • Hit Points: 200
  • Size: Large
  • Supply: 3
  • Cost: 250 minerals 125 Vespene gas
  • Build Time: 60
  • Trained at: Starport
  • Requires: Armory, Control Tower
  • Ground Attack: None
  • Air Attack: 6e per missile (Upgrade to +3 with Ship Weapons)
  • Range: 6
  • Sight: 8
  • Armor: 2 (Upgrade to +3 with Ship Plating)
  • Production Hot key: Y


Battlecruiser

The Behemoth-Class Battlecruiser

  • Race: Terran
  • Hit Points: 500
  • Size: Large
  • Supply: 6
  • Cost: 400 minerals 300 Vespene gas
  • Build Time: 160
  • Trained at: Starport
  • Requires: Starport, Control Tower, Science Facility with Physics Lab add-on.
  • Energy: 200 (Upgrade to 250 with Colossus Reactor)
  • Ground Attack: 25 (Upgrade to +9, +3 per upgrade with Ship Weapons)
  • Air Attack: 25 (Upgrade to +9, +3 per upgrade with Ship Weapons)
  • Range: 6 / 10 (Yamato)
  • Sight: 11
  • Armor: 3 (Upgrade to +3 with Ship Plating)
  • Production Hot key: B

Battlecruisers can fire the Yamato Cannon.

Dropship

The Dropship

  • Race: Terran
  • Hit Points: 150
  • Size: Large
  • Supply: 2
  • Cost: 100 minerals 100 Vespene gas
  • Build Time: 50
  • Trained at: Starport
  • Requires: Starport, Control Tower
  • Ground Attack: None
  • Air Attack: None
  • Sight: 8
  • Armor: 1 (Upgrade to +3 with Ship Plating)
  • Production Hot key: D

The dropship can transport ground units.

Science Vessel

The Explorer Science Vessel

  • Race: Terran
  • Hit Points: 200
  • Size: Large
  • Supply: 2
  • Cost: 100 minerals 225 Vespene gas
  • Build Time: 80
  • Trained at: Starport
  • Requires: Starport, Science Facility
  • Energy: 200 (Upgrade to 250 with Titan Reactor)
  • Ground Attack: None
  • Air Attack: None
  • Sight: 10
  • Armor: 1 (Upgrade to +3 with Ship Plating)
  • Production Hot key: V

The Science Vessel can place the Defensive Matrix to shield units. It can fire an EMP Shockwave. It can use Irradiate.

Buildings

Command Center

The Command Center

  • Race: Terran
  • Cost: 400 minerals
  • Hit Points: 1500
  • Armor Type: Heavy
  • Armor: 1
  • Builds: SCVs
  • Add-on(s): ComSat Station, Nuclear Silo

SCVs deposit harvested resources at the Command Center.

Supply Depot

The Supply Depot

  • Race: Terran
  • Cost: 100 minerals
  • Hit Points: 500
  • Armor Type: Heavy
  • Armor: 1

A single supply depot provides eight supply units.

Refinery

The Refinery

  • Race: Terran
  • Cost: 100 minerals
  • Hit Points: 500
  • Armor Type: Heavy
  • Armor: 1

Players can only build Refineries at Vespene geysers. SCVs can harvest Vespene Gas at Refineries.

Engineering Bay

The Engineering Bay

  • Race: Terran
  • Cost: 125 minerals
  • Hit Points: 850
  • Armor Type: Heavy
  • Armor: 1

The Engineering Bay can research the Infantry Weapons and Infantry Armor upgrades.


Academy

The Academy

  • Race: Terran
  • Cost: 150 minerals
  • Hit Points: 600
  • Armor Type: Heavy
  • Armor: 1
  • Requires: Barracks
  • Researches: U-238 Shell, Stim Pack, Restoration (Brood War only), Optic Flare (Brood War only), Caduceus Reactor (Brood War only)

Barracks

The Barracks

  • Race: Terran
  • Cost: 150 minerals
  • Hit Points: 1000
  • Armor Type: Heavy
  • Armor: 1
  • Builds: Marines, Firebats, Ghosts, Medics (Brood War only)


Missile Turret

The Missile Turret

  • Race: Terran
  • Cost: 100 mineral
  • Hit Points: 200
  • Air Attack: 20e
  • Ground Attack: none
  • Sight Range: 11
  • Detection Range: 7
  • Armor Type: Heavy
  • Armor: 1
  • Requires: Engineering Bay

The Missile Turret can detect cloaked units within 7 spaces.

ComSat Station

The ComSat Station is an add-on to the Command Center

  • Race: Terran
  • Cost: 50 mineral 50 Vespene gas
  • Hit Points: 750
  • Armor Type: Heavy
  • Armor: 1
  • Requires: Academy

ComSat stations can use Scanner Sweep.

Nuclear Silo

The Nuclear Silo is an add-on to the Command Center

  • Race: Terran
  • Cost: 100 minerals 100 Vespene gas
  • Hit Points: 600
  • Armor Type: Heavy
  • Armor: 1
  • Requires: Science Facility with Covert Ops add-on

A nuclear silo can arm Nuclear Missiles.

Machine Shop

The Machine Shop is an add-on to the Factory

  • Race: Terran
  • Cost:
  • Hit Points:
  • Armor Type: Heavy
  • Armor: 1
  • Requires:

Control Tower

The Control Tower is an add-on to the Spaceport

  • Race: Terran
  • Cost:
  • Hit Points:
  • Armor Type: Heavy
  • Armor: 1
  • Requires:

Physics Lab

The Physics Lab is an add-on to the Science Facility

  • Race: Terran
  • Cost:
  • Hit Points:
  • Armor Type: Heavy
  • Armor: 1
  • Requires:

Covert Ops

The Covert Ops is an add-on to the Science Facility

  • Race: Terran
  • Cost:
  • Hit Points:
  • Armor Type: Heavy
  • Armor: 1
  • Requires:


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This page was last modified 20:37, 13 Aug 2004.
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