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Endplay

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An endplay in bridge is a tactical play in which a defender is put on lead at a strategic point in a bridge deal, and this defender has to make a losing move. The losing move could be leading into a tenace or giving declarer a ruff and discard. An example is this:

South is playing in 6S with these hands.

   (1)        A 9 8 5 3 2
              K J 5 4
              4
              K 4
              K 7 6 4
              A T 9
              A 8 7
              A Q 9

West leads the diamond king, and south can see 12 tricks if the adverse spades are divided 2-1 (6 spade tricks, 2 hearts, 1 diamond and 3 clubs). But if the spades are 3-0, he will need an endplay. He should win the diamond ace, ruff a diamond in dummy, cash spade ace and spade king (discovering a 3-0 break) and ruff another diamond in dummy. Now he should cash three rounds of clubs throwing a heart from dummy, reaching this position:

   (2)        9 8
              K J 5
              -
              -
              7 6
              A T 9
              -
              -

He exits with a spade, and whoever wins is endplayed. He has to lead a heart into the tenace, or give a ruff and discard. South will ruff in one hand discard a heart from the other.


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This page was last modified 05:37, 31 Jul 2004.
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