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Elite loading, MSX1 version
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Elite is a seminal space trading-game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers and subsequently ported to many others. It was written and developed by David Braben and Ian Bell.
Elite was one of the first home computer games with polygonal 3D graphics. Another first was the inclusion of The Dark Wheel (http://www.iancgbell.clara.net/elite/dkwheel.htm), a novella by Robert Holdstock (http://robertholdstock.com/) which influenced new players with insight into the moral and legal codes which they might aspire to. It elevated the technically brilliant software beyond the pigeon-hole of "game".
The object is to reach the exalted height of "Elite" status by any means necessary. It provides a virtual universe to explore, with over 5000 planets to visit. The player, Commander Jameson, starts with 100 Credits and a lightly armed trading ship, the Cobra Mark III, to his name. Most of the ships that the player encounters are similarly named after snakes. Wealth can be accumulated through a number of means. These include piracy, trade, military missions, bounty hunting and mining asteroids. With the credits generated by these enterprises, the player is able to upgrade the ship with such enhancements as better weapons, shields, increased cargo capacity and a docking pilot.
Elite's open ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every home computer system of the day, and earned it a place as a classic and a genre maker in gaming history. ArcElite, the port to the Acorn Archimedes, is widely regarded as the best conversion of the classic game, adding intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law.
As well as the numerous imitations developed, such as Wing Commander: Privateer, two official sequels were created. The sequels, Frontier: Elite 2 and Frontier: First Encounters were considered to be rushed due to numerous issues regarding publication. They were, none the less, widely regarded as advanced, albeit buggy, games.
The sequels included new features such as the ability to land on and mine planets and the ability to purchase any from a fleet of space vessels, which has been expanded from the original game. They also included a realistic flight model based on Newtonian physics rather than the original arcade style engine. While this was certainly much more authentic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since Elite have stuck to an arcade-style flight model.
In 1999/2000, a dispute occurred between Ian Bell and David Braben regarding the former's decision to make available all versions of the original Elite on his personal web site. The dispute has now ended; the various versions are available on Bell's site.
A new sequel by Frontier Developments, Elite 4, is currently under development. Many fans of the series are sceptical that it will ever be released, or believe that it will be greatly delayed. (See: Vaporware)
- See also: Elite, Starflight
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