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Dune (computer game)

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A number of computer games based on Frank Herbert's science fiction novel Dune were created:

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Dune

The Sega Mega CD version of Dune featured various extras.
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The Sega Mega CD version of Dune featured various extras.

main article: Dune (Cryo)
(Cryo Interactive, 1992)


Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Following the story of the novel loosely, you control Paul Atreides with the final goal of assaulting the Harkonnen palace, while managing spice extraction and military (and later ecologic) teams. As you progress you equip your troops from Krys knives to Atomics, acquire long range contact capabilities and get acquainted with other characters from the book such as Chani and Liet Kynes. Available for the Amiga and IBM compatibles, it was one of the first floppy games to be converted to CD format. CD version included footage of David Lynch's movie, and new, highly improved, travelling screens. It was also released on Sega's Mega CD format. Also worthy of mention is the audio track created by Stéphane Picq and Philip Ulrich, released by Cryo (formerly Exxos) on a now extremely rare album called Dune: Spice Opera.

Dune II

(Westwood Studios, 1992)

Also known as:

  • Dune II: The Battle for Arrakis
  • Dune II: The Building of a Dynasty
The Dune II interface was the basis for modern real-time strategy games.
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The Dune II interface was the basis for modern real-time strategy games.

While not the first real-time strategy game, per se (the first being Herzog Zwei), Dune II established a format that would be followed for years to come. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command and Conquer and the RTS craze that endured for the next years.

The player took the role of a commander of one of three interplanetary houses, the Atreides, the Harkonnen or the Ordos, with the objective of wresting control of Arrakis from the two other houses.

Some key elements that first appeared in this game:

  • Resource-gathering
  • Base and unit construction in their current form
  • Building construction dependencies
  • Different sides/factions (the houses), each with their own unit-types

Dune 2000

(Westwood Studios, 1998)

Using a game engine which resembles that of Westwood's Red Alert, Dune 2000 is a remake of Dune 2. The story, told with animations in the original Dune 2, was now told with full motion video starring actors such as John Rhys-Davies. The game was criticised by some for not adding enough fresh content, and for an inferior interface compared to its competitors — most notably Total Annihilation.

Emperor: Battle for Dune

(Westwood Studios, 2001)

While having an interface similar to the Command and Conquer series, it added enough features - such as a 3D engine and in-battle reinforcements - to avoid seeming too unoriginal. Features of note are the semi-linear campaign, and the fast pace relative to the earlier Dune games.

Frank Herbert's Dune

(Cryo Interactive, 2001)

Based on the Sci-Fi Channel TV Series, Frank Herbert's Dune was an effort to create a 3D action game in the Dune universe. The game was not a commercial success.




de:Dune (computerspiel)


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This page was last modified 09:09, 27 Sep 2004.
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