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Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. Crystal Space is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. Crystal Space is very portable and runs on Microsoft Windows, Linux, UNIX, and MacOS. Crystal Space is also open source, licensed under GNU Lesser General Public License.
Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX.
The latest stable release of Crystal Space as of 19th of July is 0.98r003. You can also retrieve the very latest version from CVS: With a CVS client, you can checkout it with the following commands:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal login (hit enter when asked for password)
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal co CS
Engine design
Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, like the OpenGL 3d renderer, by registering them via Crystal Space's Shared Class Facility (SCF).
See also: 3D engine, Crystal Entity Layer, PlaneShift, Irrlicht, Ogre
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