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Concussion jumping (usually abbreviated to concjumping or conc-jumping) is a skill in the Half-Life mod Team Fortress Classic and its predecessor, the Quake mod Team Fortress.
Two classes, the Medic and the Scout, are issued concussion grenades; the normal use of these grenades is to knock enemies back a small distance and distort their view for about thirty seconds. Players have found ways to abuse this and use the blast of the concussion grenade to jump very large distances in a very short amount of time; this technique is the concussion jump.
There are two ways to go about performing this jump. The usual method (known as "thrown conc-jumping") is to throw the concussion grenade on to the floor and, just prior to detonation, run directly over the grenade and jump in the preferred direction of travel; the player will be propelled by the grenade in the exact angle between the grenade and the player at the moment of detonation. A more difficult method is known as "hand-held conc-jumping", where the grenade is not thrown but held in the player's hand to detonate as they jump. While the latter is more difficult it can be performed with less space.
Variants include the double concjump, usually performed with one thrown grenade and one handheld grenade, and the triple concjump. The triple concjump is notoriously difficult to pull off; one must place two concussion grenades on the floor timed such that the player jumps using the first grenade to be a relatively short distance above the second grenade when it goes off. There are few instances in which such extraordinary jumps are required, and are usually limited to practice maps.
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